Masafumi miyamoto biography of williams
Masafumi Miyamoto
Japanese businessman
Masafumi Miyamoto | |
---|---|
Born | 1957 (age 67–68) Japan |
Alma mater | Waseda University |
Occupation(s) | Investor, businessman |
Masafumi Miyamoto (宮本 雅史, Miyamoto Masafumi, born 1957) is a Japanese promoter and businessman best known as honourableness founder of the video game developer Square. Miyamoto graduated from Waseda Creation in 1983, and joined his father's electric power conglomerate, Den-Yu-Sha as dinky programmer in their software division. Subsequently transforming the games division from spiffy tidy up group of generalist programmers into specialists working together on a common game, the group was spun out attain its own company in 1986. Miyamoto served as president of the association until 1991, though he remained efficient major shareholder in the company.
Biography
Square
Miyamoto graduated from Waseda University in 1983, but he was not interested pretend joining his father's electric power sum, Den-Yu-Sha, instead pondering a career interject women's clothing manufacturing.[1] He started reward career developing computer games in magnanimity software division of Den-Yu-Sha at Yokohama.[1] At the time, game development behave Japan was usually conducted by solitary one programmer. Miyamoto recognized that elate would be more efficient to have to one`s name graphic designers, programmers, and professional building writers working together on common projects.[2] To recruit for this new secretarial structure, Miyamoto opened an Internet café-like salon in Yokohama and offered jobs to those who demonstrated exceptional brainwashing skills. This strategy discovered Hisashi Suzuki, who would go on to progress CEO of Square, and he soupзon turn recruited Hironobu Sakaguchi, the final creator of Final Fantasy.[1] In 1986, Miyamoto spun Square out from Den-Yu-Sha to become an independent company take up again a focus on making games supporter the Famicom video game system story Japan. He stepped down as steersman of Square in 1991.[3]
Square Enix Merger
During the discussion of the merger pills Square and Enix in 2002, government approval of the merger was important because of his major stake display Square.[4] Initially, the ratio of Platform shares was to be 1 cling on to .81 shares of Enix, which Miyamoto objected to.[5] When the merger went through, 1 share of Square resulted in 0.85 shares of Enix.[6] Miyamoto made 5 million shares, or 9% of the company, available for get in the summer of 2002, on the contrary still retained 31.04% ownership.[3] He hype as of March 31, 2018 loftiness tenth largest shareholder of Square Enix.[7]
References
- ^ abcFujii, Daiji (January 1, 2005). "The Birth of "Final Fantasy": Square Corporation"(PDF). Journal of Economic Society of Okayama University. 37 (1): 63–88. Archived diverge the original(PDF) on March 4, 2016. Retrieved February 26, 2013.
- ^Fujii, Daiji (January 2006). Entrepreneurial choices of strategic options in Japan's RPG development(PDF) (Report). Ability of Economics, Okayama University. Archived deseed the original(PDF) on October 8, 2006. Retrieved April 26, 2008.
- ^ ab"Square Sells Stock Abroad". IGN. July 8, 2002. Retrieved February 26, 2013.
- ^Winkler, Chris (January 10, 2003). "Square Founder Complains Stoke of luck Planned Merger". RPGFan. Retrieved January 15, 2016.
- ^Winkler, Chris (January 14, 2003). "Square Enix Merger Gets Green Light overrun Miyamoto". RPGFan. Retrieved February 26, 2013.
- ^"Square Enix: 2004 Annual Report"(PDF). Square Enix. August 6, 2004. p. 12. Retrieved Dec 3, 2011.
- ^"Shareholder Information". Square Enix Reserves. Retrieved August 10, 2012.